Dearly Beloved
4:54
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Browse piano sheets by Yoko Shimomura on Zen Virtual Piano. Yoko Shimomura has said, “In the beginning, I just let it come out naturally from within myself,” and, on listening several times, if some sections do not feel quite right or seem out of place, she uses her training to correct the sounds in accordance with theory. She has also said, “It’s my love of music. The joy of being able to work with it and have people listen to it is what I like the most.” A draft that comes naturally and training used when a passage seems out of place show instinct and training doing different jobs. Yoko Shimomura was born in Hyogo prefecture on 19 October 1967 and graduated from the Osaka University of Music. When the video game company Capcom visited her university for a recruitment event, she took a chance and applied for a role in their “sound creation” department, despite the doubts of her family and piano teachers. Applying to a game company despite the doubts of family and piano teachers marks a decision made against hesitation around her. In 1988 she composed the soundtrack of an adventure game for the Famicom Disc System, Samurai Sword, and she soon joined Capcom’s famous sound team, Alph Lyra, working on a number of scores, including composing for Street Fighter II and Street Fighter II Turbo alongside Isao Abe, Yoshihiro Sakaguchi and Tetsuya Nishimura. A 1988 adventure-game soundtrack and a place in Capcom’s sound team soon after sit close together in her story. She has composed many well-known video game scores, including works for Front Mission, Super Mario RPG: Legend of the Seven Stars, Parasite Eve, Legend of Mana and, most notably, the Kingdom Hearts series. A team of composers on one fighting game and a long list of other game scores show how varied her game work was. BAFTA says that “Dearly Beloved” is subtle in its structure and rich in emotion, rooted in a minor scale but occasionally drifting into major keys, as if caught between feelings of sadness and hope, mirroring the themes of the game. She said that fans sent many emails asking for a piano collection of Kingdom Hearts tracks, and that Square Enix music producers also pushed for one, which is how the idea for a Kingdom Hearts piano collection was born. Now a freelance composer, she released her debut studio album, Murmur, in 2007, has performed live orchestral arrangements of her work and has contributed to the scoring of several short films and anime series, and she received the BAFTA Fellowship. A debut studio album, live orchestral arrangements and film work show a composer stepping outside the game in several directions. A piece that BAFTA says moves between minor and major keys, and a piano collection that fans and producers asked for, show music revisited in a new form.
Browse piano sheets by Yoko Shimomura on Zen Virtual Piano.
Yoko Shimomura has said, “In the beginning, I just let it come out naturally from within myself,” and, on listening several times, if some sections do not feel quite right or seem out of place, she uses her training to correct the sounds in accordance with theory. She has also said, “It’s my love of music. The joy of being able to work with it and have people listen to it is what I like the most.” A draft that comes naturally and training used when a passage seems out of place show instinct and training doing different jobs.
Yoko Shimomura was born in Hyogo prefecture on 19 October 1967 and graduated from the Osaka University of Music. When the video game company Capcom visited her university for a recruitment event, she took a chance and applied for a role in their “sound creation” department, despite the doubts of her family and piano teachers. Applying to a game company despite the doubts of family and piano teachers marks a decision made against hesitation around her.
In 1988 she composed the soundtrack of an adventure game for the Famicom Disc System, Samurai Sword, and she soon joined Capcom’s famous sound team, Alph Lyra, working on a number of scores, including composing for Street Fighter II and Street Fighter II Turbo alongside Isao Abe, Yoshihiro Sakaguchi and Tetsuya Nishimura. A 1988 adventure-game soundtrack and a place in Capcom’s sound team soon after sit close together in her story. She has composed many well-known video game scores, including works for Front Mission, Super Mario RPG: Legend of the Seven Stars, Parasite Eve, Legend of Mana and, most notably, the Kingdom Hearts series. A team of composers on one fighting game and a long list of other game scores show how varied her game work was.
BAFTA says that “Dearly Beloved” is subtle in its structure and rich in emotion, rooted in a minor scale but occasionally drifting into major keys, as if caught between feelings of sadness and hope, mirroring the themes of the game. She said that fans sent many emails asking for a piano collection of Kingdom Hearts tracks, and that Square Enix music producers also pushed for one, which is how the idea for a Kingdom Hearts piano collection was born. Now a freelance composer, she released her debut studio album, Murmur, in 2007, has performed live orchestral arrangements of her work and has contributed to the scoring of several short films and anime series, and she received the BAFTA Fellowship. A debut studio album, live orchestral arrangements and film work show a composer stepping outside the game in several directions. A piece that BAFTA says moves between minor and major keys, and a piano collection that fans and producers asked for, show music revisited in a new form.
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Common questions
When Capcom visited her university for a recruitment event, she applied for a role in their sound creation department, despite the doubts of her family and piano teachers.
Street Fighter II and Street Fighter II Turbo at Capcom, and Front Mission, Super Mario RPG: Legend of the Seven Stars, Parasite Eve, Legend of Mana and the Kingdom Hearts series.
BAFTA says “Dearly Beloved” is subtle in its structure and rich in emotion, rooted in a minor scale but occasionally drifting into major keys, mirroring the themes of the game.