Accumula Town
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Browse piano sheets by Shota Kageyama on Zen Virtual Piano. Shota Kageyama was born on 26 August 1982 in Nishinomiya, Hyogo Prefecture, began classical piano at the age of four and began composing at ten. He has said that at ten he wrote a composition for his first recital and found that making his own arrangements to perform was more enjoyable than playing what was written, so that from an early age he discovered the joy of creating something for himself. A recital piece written at ten shows composing and arranging beginning side by side. He has said that the first CD he ever bought was a Dragon Quest orchestral concert disc, and that from then on he was influenced by video game music, beginning with the Dragon Quest series. A first CD that was an orchestral concert disc ties his early listening to the concert hall. He made his debut as a composer in 2007 with Luminous Arc, for which four composers wrote the music; he wrote the main theme, which ended up in the soundtrack, and he ported the tracks to the Nintendo DS, which proved to be a valuable learning experience. A first score that came with a lesson in porting tracks to the Nintendo DS shows early work shaped by the platform. He joined Game Freak in 2007 and worked on Pokémon HeartGold and SoulSilver (2009) and its soundtrack CD, and on Pokémon Black and White (2010) and its soundtrack CD. Two Pokémon releases a year apart show steady work with one studio. He has said that the Nintendo DS has a limited number of voices that can sound at once, and that how a sound designer builds sound within those limits is a matter of technique and individuality. Limits on how many voices can sound at once turn arranging into a puzzle of what to leave out. On Pokémon Black and White the sound team took the lead in planning an approach called interactive sound, in which the music changes with the player’s situation and emotions, and he worked mostly with the game programmers on the sound system. He was also sound director on Pokémon X and Y, planning with programmers and designers and handling everything related to a game’s sound. He has said he had always planned to strike out on his own and challenge himself with projects outside video game music, such as anime, movies, dramas and songs. Interactive music, a sound director’s role and a wish to work beyond games sketch a composer who keeps widening what the job covers.
Browse piano sheets by Shota Kageyama on Zen Virtual Piano.
Shota Kageyama was born on 26 August 1982 in Nishinomiya, Hyogo Prefecture, began classical piano at the age of four and began composing at ten. He has said that at ten he wrote a composition for his first recital and found that making his own arrangements to perform was more enjoyable than playing what was written, so that from an early age he discovered the joy of creating something for himself. A recital piece written at ten shows composing and arranging beginning side by side.
He has said that the first CD he ever bought was a Dragon Quest orchestral concert disc, and that from then on he was influenced by video game music, beginning with the Dragon Quest series. A first CD that was an orchestral concert disc ties his early listening to the concert hall. He made his debut as a composer in 2007 with Luminous Arc, for which four composers wrote the music; he wrote the main theme, which ended up in the soundtrack, and he ported the tracks to the Nintendo DS, which proved to be a valuable learning experience. A first score that came with a lesson in porting tracks to the Nintendo DS shows early work shaped by the platform.
He joined Game Freak in 2007 and worked on Pokémon HeartGold and SoulSilver (2009) and its soundtrack CD, and on Pokémon Black and White (2010) and its soundtrack CD. Two Pokémon releases a year apart show steady work with one studio. He has said that the Nintendo DS has a limited number of voices that can sound at once, and that how a sound designer builds sound within those limits is a matter of technique and individuality. Limits on how many voices can sound at once turn arranging into a puzzle of what to leave out.
On Pokémon Black and White the sound team took the lead in planning an approach called interactive sound, in which the music changes with the player’s situation and emotions, and he worked mostly with the game programmers on the sound system. He was also sound director on Pokémon X and Y, planning with programmers and designers and handling everything related to a game’s sound. He has said he had always planned to strike out on his own and challenge himself with projects outside video game music, such as anime, movies, dramas and songs. Interactive music, a sound director’s role and a wish to work beyond games sketch a composer who keeps widening what the job covers.
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Common questions
In 2007, with Luminous Arc, for which four composers wrote the music and he wrote the main theme.
After joining Game Freak in 2007 he worked on Pokémon HeartGold and SoulSilver (2009), Black and White (2010), where he was involved in the interactive sound, and Pokémon X and Y, where he was also sound director.
A Dragon Quest orchestral concert disc, the first CD he ever bought, after which he was influenced by video game music beginning with the Dragon Quest series.