Littleroot Town
1:50
Song library
Browse piano sheets by Junichi Masuda on Zen Virtual Piano. Junichi Masuda has said, “YMO used a lot of synthesizers. I remember hearing the sound of those synthesizers for the first time and thinking it was so cool, and I really wanted to get one of my own.” At age 19 he met the Pokémon creator Satoshi Tajiri, who would go on to found Game Freak, and Tajiri, who had started working on an NES game called Mendel Palace in the United States, asked him to make the music for it. A hope of owning a synthesizer and a request to write a game’s music each point toward making music with machines. He says that for the Game Boy games the music was written directly on the Game Boy using a special device, and that he wrote all the songs and created all the Pokémon cries, pouring everything he had into those sounds. Writing songs directly on the machine they would play on made the hardware his instrument. He has said, “Often, I think of the melody first, and then come up with the bass and the drums all in my head. Sometimes I’ll have the whole song in my mind and I’ll just sit down at the computer and all I have to do is enter it in.” A song composed whole in the head and entered at the computer afterwards makes the computer a place for entry rather than for searching. On the music of the game’s areas he has said, “If one of the areas looks very European, and the music matches, then it’s too much like Europe. We used the music to differentiate it a little bit.” Setting the music slightly apart from an area’s look shows a composer weighing sound against setting. The primary focus of his work as composer changed with the launch of Pokémon Gold and Pokémon Silver, when he became more involved as both a programmer and a game director, and Gō Ichinose joined Game Freak’s sound department for the first time. A shift from composing toward programming and directing shows his role widening beyond the music. He has said that the regions of Ruby and Sapphire were inspired by Kyushu, where he spent holidays with his grandparents as a primary school child, taking a bullet train for about seven hours to play on the beach, go snorkeling or catch insects in the forest. Holiday memories of a beach and a forest sit behind the regions that Ruby and Sapphire present.
Browse piano sheets by Junichi Masuda on Zen Virtual Piano.
Junichi Masuda has said, “YMO used a lot of synthesizers. I remember hearing the sound of those synthesizers for the first time and thinking it was so cool, and I really wanted to get one of my own.” At age 19 he met the Pokémon creator Satoshi Tajiri, who would go on to found Game Freak, and Tajiri, who had started working on an NES game called Mendel Palace in the United States, asked him to make the music for it. A hope of owning a synthesizer and a request to write a game’s music each point toward making music with machines.
He says that for the Game Boy games the music was written directly on the Game Boy using a special device, and that he wrote all the songs and created all the Pokémon cries, pouring everything he had into those sounds. Writing songs directly on the machine they would play on made the hardware his instrument.
He has said, “Often, I think of the melody first, and then come up with the bass and the drums all in my head. Sometimes I’ll have the whole song in my mind and I’ll just sit down at the computer and all I have to do is enter it in.” A song composed whole in the head and entered at the computer afterwards makes the computer a place for entry rather than for searching. On the music of the game’s areas he has said, “If one of the areas looks very European, and the music matches, then it’s too much like Europe. We used the music to differentiate it a little bit.” Setting the music slightly apart from an area’s look shows a composer weighing sound against setting.
The primary focus of his work as composer changed with the launch of Pokémon Gold and Pokémon Silver, when he became more involved as both a programmer and a game director, and Gō Ichinose joined Game Freak’s sound department for the first time. A shift from composing toward programming and directing shows his role widening beyond the music. He has said that the regions of Ruby and Sapphire were inspired by Kyushu, where he spent holidays with his grandparents as a primary school child, taking a bullet train for about seven hours to play on the beach, go snorkeling or catch insects in the forest. Holiday memories of a beach and a forest sit behind the regions that Ruby and Sapphire present.
Search the library
Common questions
At 19 he met Satoshi Tajiri, the Pokémon creator who would go on to found Game Freak, and Tajiri asked him to make the music for an NES game called Mendel Palace.
He has said he wrote all the songs and created all the Pokémon cries for the Game Boy games, writing the music directly on the Game Boy using a special device.
He has said they were inspired by Kyushu, where he spent holidays with his grandparents as a child.