Hollow Knight Main Theme
1:30
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Browse piano sheets by Christopher Larkin on Zen Virtual Piano. Christopher Larkin is the son of a classical conductor and grew up developing his own composing from an early age, with some of his biggest inspirations coming from Hollywood score composers such as James Newton Howard and Thomas Newman. As a fan of the Nintendo 64 era of adventure titles like Banjo-Kazooie and The Legend of Zelda: Ocarina of Time, he was always attracted to composing music for video games, even developing a few small games of his own while still in school. A conductor’s son who built small games as a student can be read as pairing a musical background with an early interest in game design. He transferred to Brighton High School in year 12 to study Specialist Music and, straight after, began his compositional studies at the Elder Conservatorium of Music in Adelaide, with John Polglase, Charles Bodman Rae and Graeme Koehne as his composition tutors. During his time at the Elder Con he connected with aspiring filmmakers at Flinders University’s Screen and Media course, with whom he wrote a number of short film scores, learning the ways of collaborating with filmmakers. Three named teachers and a link with filmmakers elsewhere show conservatorium years that reached beyond one department. Writing short film scores beside his conservatorium studies can be read as early practice at working alongside other artists outside the conservatorium. He has said that while studying composition he told a friend he wanted to write music for games, the friend had another friend looking for music, he ended up scoring that game, and through that collaboration he met more developers. Ari Gibson, the artist and co-game designer of Hollow Knight, was one of these developers, and Larkin had worked on two of his short films before Hollow Knight. A casual mention of an ambition turning into work suggests how much a young composer’s path can depend on who happens to be listening. He later continued his collaboration with Team Cherry by composing the soundtrack for Hollow Knight’s sequel, Hollow Knight: Silksong. He has said that for a score, the aim was to create a sound-world that suggested the departure of a once-prosperous kingdom, fallen to ruin, with a sense of melancholy and dark elegance as well as intrigue and mystery. He has also said that in terms of process he uses a mixture of his own recorded sounds and existing libraries such as Sound Ideas and HISSandaROAR, cutting up the sounds and applying basic editing techniques such as reversal, pitch shift, reverb, EQ and compression. A palette of recorded sounds cut and reshaped by simple edits shows a score built from material at hand and shaped with ordinary, basic tools. As a full-time composer, his work includes the score and sound for Hollow Knight, sound for Pac-Man 256 and the orchestral score for the feature documentary Barbecue. Credits that range from a game score to a documentary score show a working life that is not confined to one medium.
Browse piano sheets by Christopher Larkin on Zen Virtual Piano.
Christopher Larkin is the son of a classical conductor and grew up developing his own composing from an early age, with some of his biggest inspirations coming from Hollywood score composers such as James Newton Howard and Thomas Newman. As a fan of the Nintendo 64 era of adventure titles like Banjo-Kazooie and The Legend of Zelda: Ocarina of Time, he was always attracted to composing music for video games, even developing a few small games of his own while still in school. A conductor’s son who built small games as a student can be read as pairing a musical background with an early interest in game design.
He transferred to Brighton High School in year 12 to study Specialist Music and, straight after, began his compositional studies at the Elder Conservatorium of Music in Adelaide, with John Polglase, Charles Bodman Rae and Graeme Koehne as his composition tutors. During his time at the Elder Con he connected with aspiring filmmakers at Flinders University’s Screen and Media course, with whom he wrote a number of short film scores, learning the ways of collaborating with filmmakers. Three named teachers and a link with filmmakers elsewhere show conservatorium years that reached beyond one department. Writing short film scores beside his conservatorium studies can be read as early practice at working alongside other artists outside the conservatorium.
He has said that while studying composition he told a friend he wanted to write music for games, the friend had another friend looking for music, he ended up scoring that game, and through that collaboration he met more developers. Ari Gibson, the artist and co-game designer of Hollow Knight, was one of these developers, and Larkin had worked on two of his short films before Hollow Knight. A casual mention of an ambition turning into work suggests how much a young composer’s path can depend on who happens to be listening. He later continued his collaboration with Team Cherry by composing the soundtrack for Hollow Knight’s sequel, Hollow Knight: Silksong.
He has said that for a score, the aim was to create a sound-world that suggested the departure of a once-prosperous kingdom, fallen to ruin, with a sense of melancholy and dark elegance as well as intrigue and mystery. He has also said that in terms of process he uses a mixture of his own recorded sounds and existing libraries such as Sound Ideas and HISSandaROAR, cutting up the sounds and applying basic editing techniques such as reversal, pitch shift, reverb, EQ and compression. A palette of recorded sounds cut and reshaped by simple edits shows a score built from material at hand and shaped with ordinary, basic tools. As a full-time composer, his work includes the score and sound for Hollow Knight, sound for Pac-Man 256 and the orchestral score for the feature documentary Barbecue. Credits that range from a game score to a documentary score show a working life that is not confined to one medium.
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Common questions
A composer, the son of a classical conductor, who studied composition at the Elder Conservatorium of Music in Adelaide and created the score and sound of Hollow Knight.
While studying composition he scored a friend’s friend’s game, through which he met more developers; Ari Gibson, the co-game designer of Hollow Knight, was one of them, and Larkin had worked on two of his short films beforehand.
Hollow Knight: Silksong, sound for Pac-Man 256 and the orchestral score for the feature documentary Barbecue.